H22 · Debuff support
Bella
Hero preview - in development.
The kit
Skills at level 1.
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Basic attack
Toxic Kiss
Kiss: 80% ATK, +1 Miasma. At 3, Charm costs the foe its action.
Full skill details
Ranged. The kiss flies straight along a row or column, up to 3 cells, and stops at the first body: an ally in the way blocks it, and so do walls and crates. It deals 80% of her attack and, if it lands and the enemy survives, adds 1 Miasma.
Miasma never wears off. Each Bella counts her own Miasma on an enemy; another Bella's stacks do not add to hers. At 3 the stacks are spent and the enemy is Charmed: it is pulled up to 2 cells toward Bella (it stops at anything in the way) and loses its next action.
Bosses cannot be Charmed or pulled; their stacks are still spent.
She may walk first; a walk that ends with nobody in the lane is just a move.
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Passive
Alluring Haze
Hit her or an adjacent ally: push attacker 1 cell; +1 Miasma.
Full skill details
When an enemy's hit lands on Bella, or on an ally standing right next to her (not diagonally), that enemy is pushed 1 cell straight away from the one it hit and gains 1 Miasma (which can Charm it).
Once per enemy per round. A hit that is fully evaded does not trigger it.
A push into a wall or the edge of the board hurts the enemy; bosses are not pushed.
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Ultimate
Exquisite Agony
Smoke for 2 turns: foes deal 50% less; exits take 150% ATK.
Full skill details
She may walk first; the smoke then fills the 5x5 square centred on the cell she stands on (walls excluded). It cannot be placed elsewhere and needs at least one enemy inside when it is cast.
It stays on those cells for 2 enemy turns, even if Bella walks away, and ends at once if she falls. A new cast replaces the old smoke.
Enemies inside when it is cast gain 2 Miasma each (enemies that walk in later gain none).
While it lasts, every enemy standing inside deals 50% less damage with its attacks.
An enemy that leaves the smoke - walking, pushed or pulled out - takes 150% of Bella's attack, once per exit.
Charge: as a hero she uses the shared energy bar - full at 4, +1 for each attack she makes and +1 at the end of every round.
As an enemy general she counts her own turns instead: the smoke is ready on her turn 3. She then steps toward the heroes until one stands in the square and casts; she never casts a new smoke while one is still up, and not while she is taunted. Her smoke covers the heroes' next 2 turns.
Ultimate
Exquisite Agony
