H23 · AoE off-tank
Berserk
Hero preview - in development.
The kit
Skills at level 1.
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Basic attack
Blood Cleave
Wide swing: 90% ATK to the front foe and its two side neighbours.
Full skill details
Melee: she walks into an enemy and swings. The enemy in front and the enemies on the two cells beside it (left and right of it) each take 90% of her attack. Allies are never hit.
Bloodrage raises this damage, and Blood Thirst heals her from it.
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Passive
Blood Thirst
Swings heal 40% of HP damage. Low HP adds up to 50% damage.
Full skill details
Blood Thirst: after a Blood Cleave she heals 40% of the damage it dealt to enemy HP (damage soaked by a shield does not count), rounded down, never above her max HP.
Bloodrage: +6% damage for every full 10% of her HP that is missing, up to +50%. It applies to Blood Cleave and to Crimson Rend.
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Ultimate
Crimson Rend
Fire slash: 150% ATK; drag 1 cell sideways. Heal 50% of damage.
Full skill details
She may walk first, then swings in one of the four directions. Every enemy in front of her in that direction - every row from the next one to the far edge of the board, the full width - takes 150% of her attack (raised by Bloodrage). Walls and crates do not stop the fire. Enemies level with her or behind her are not touched. The swing must catch at least one enemy.
The blade then drags every struck enemy 1 cell sideways, always clockwise from the swing (to her right-hand side). A dragged enemy stops at the first body in its way; a wall or the edge of the board hurts it; water or a pit kills it. Bosses and enemies that cannot be moved are not dragged.
She heals 50% of the damage dealt. Healing above her max HP becomes a shield, up to 30% of her max HP, for 2 enemy turns; it does not stack with a shield she already has (the larger one stays), and a permanent shield that is topped up stays permanent.
Charge: as a hero she uses the shared energy bar, full at 4.
As an enemy general she counts her own turns instead: the rend is ready on her turn 3 and she swings toward the side that catches the most heroes. She heals and shields from her swings by the same rules, and her shield covers the heroes' next 2 turns. A Taunt binds her: she walks to, cleaves and rends toward the taunter only. In rooms with an objective (a door, an escort, a beacon) she attacks it like any enemy.
Ultimate
Crimson Rend
